I design intuitive, high-performing digital experiences that blend usability, behavior, and engagement. From product interfaces to gamified journeys, e-learning platforms, and branded motion, I create systems that feel seamless and alive, always with a user-first mindset.
I led the full product design for HighRewards, a reward-based mobile app for the 21+ economy. From wireframes to interactive prototypes, I worked through iterative cycles to shape an experience users describe as clear, seamless, and intuitive.
I developed a scalable component system, delivered high-fidelity assets, and collaborated tightly with developers, providing specs, Lottie animations, and motion direction. I also oversaw visual QA, defined sound cues and UI behaviors, and ensured consistency across every interaction.
Launched in July 2024 (iOS) and September 2024 (Android), HighRewards has already shown strong traction in its first year.
Total $ Tracked from Uploaded Receipts: $8.5M+
Significant transaction volume generated for partner brands within the first year.
I designed a mobile app for home brewers that simplifies complex calculations involved in beer production. The goal was to create an intuitive, mobile-first tool to replace spreadsheets and outdated software.
I led the development team to bring the app to life, aligning on logic, behavior, and usability throughout the build.
The app is highly rated on Google Play, praised for its clarity, usability, and focus on real user needs. From clean UI flows to precise interaction patterns, it empowers brewers to focus on their craft without technical friction.
I designed and prototyped the full Klover marketing site in Figma, then built it responsively in Webflow to ensure a seamless experience across desktop and mobile. From early wireframes to polished interactive prototypes, I defined the design system and crafted a clear, modern interface that communicated Klover’s value proposition to new users.
Alongside the main site, I also created a web-based onboarding experience for the Klover app. This responsive flow introduced users to the product and streamlined first-time setup. I worked directly with Klover’s development team, providing design direction to ensure that every interaction was smooth and frictionless. The result was a significant boost in user acquisition by lowering barriers at the entry point.
Hired by CodersPlug as conceptual designer, I crafted the full experience for "Eternal Conflict," an online strategy game inspired by the fantasy worlds of orcs, elves, dwarves, and humans. The challenge was not only stylistic, but deeply UX-driven.
I developed the game’s UI system, iconography, screen flows, and animations, blending usability with rich fantasy art. I also contributed to the game's naming, character design and motion graphics. My design direction focused on creating interfaces that felt immersive, responsive, and easy to navigate, even in complex multiplayer scenarios.
Whether you're launching a product, improving usability, or creating playful digital experiences , let's connect.
Start a conversation