UX/UI

I design intuitive, high-performing digital experiences that blend usability, behavior, and engagement. From product interfaces to gamified journeys, e-learning platforms, and branded motion, I create systems that feel seamless and alive — always with a user-first mindset.

HighRewards – Designing the Full Journey

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HighRewards Designing the Full Journey

I led the full product design for HighRewards, a reward-based mobile app for the 21+ economy. From wireframes to interactive prototypes, I worked through iterative cycles to shape an experience users describe as clear, seamless, and intuitive.

I developed a scalable component system, delivered high-fidelity assets, and collaborated tightly with developers—providing specs, Lottie animations, and motion direction. I also oversaw visual QA, defined sound cues and UI behaviors, and ensured consistency across every interaction.

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Birrapps – Simplifying Brewing Calculations

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BrewApp – Brewing Calculator UI

I designed a mobile app for home brewers that simplifies complex calculations involved in beer production. The goal was to create an intuitive, mobile-first tool to replace spreadsheets and outdated software.

I led the development team to bring the app to life—aligning on logic, behavior, and usability throughout the build.

The app is highly rated on Google Play, praised for its clarity, usability, and focus on real user needs. From clean UI flows to precise interaction patterns, it empowers brewers to focus on their craft without technical friction.

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Eternal Conflict – Strategy Game UX

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Scan Mania – AR Retail Experience

Hired by CodersPlug as conceptual designer, I crafted the full experience for "Eternal Conflict," an online strategy game inspired by the fantasy worlds of orcs, elves, dwarves, and humans. The challenge was not only stylistic, but deeply UX-driven.

I developed the game’s UI system, iconography, screen flows, and animations—blending usability with rich fantasy art. I also contributed to the game's naming, character design and motion graphics. My design direction focused on creating interfaces that felt immersive, responsive, and easy to navigate, even in complex multiplayer scenarios.

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